It’s almost impossible to resist the compulsion to give chase. It gives you reasons to keep running, too: As you play a level, you’ll see ghosts from your past attempts, as well as the ghosts of your friends. You can adjust the digital d-pad to your liking, for instance. Mos Speedrun 2 does what it can to ease its control-related woes. Wall-jumps are particularly tough to pull off, since you can’t exactly feel if you’re rocking the d-pad in the necessary directions. Thing is, performing speedruns of this caliber with a touch screen makes things super- duper tricky. Mos Speedrun 2 is brutal, and that’s perfectly OK. Fail again, however, and you’re sent back to the start of the level. In fact, when you trigger a totem, it’ll revive you once if you fall. Each level is thick with enemies and traps, and checkpoints are sparing. There’s definitely an emphasis on “multiple” here, since Mos’s adventure isn’t an easy one. In other words, mastering a level in Mos Speedrun 2 usually requires multiple playthroughs. Simply getting through a level of Mos Speedrun 2 is its own reward, but the point of the game - and it’s right there in the title - is to move as quickly as possible. Each level has her bounding, swinging, pushing, and wall-jumping away from trouble. Mos Speedrun 2 stars the titular Mos, who isn’t much for violence - but she sure knows how to run away from threats. It’s a great little game that adds some cool ideas to its previous incarnation, but it demands accuracy that’s just really tough to nail without a proper controller (Luckily the game is also on Steam, cough cough). Physmo’s Mos Speedrun 2 is a good example of how playing an action game on mobile can be an ordeal. And that lack of tactile interaction can have a direct effect on your performance. Bashing your thumbs against a flat surface instead of an actual button is a weird sensation, especially if you grew up in the 8- and 16-bit glory days of platforming. Playing an action game on a touch screen can be quite a task. That said, it’s not as if mobile gaming’s critics air their complaints for the simple sake of making noise (well, maybe just a bit). Whether they “belong” there or not, 2D action titles have made a comfortable home on tablets and phones, and they’re not going anywhere. People on the internet love to butt heads over whether or not platforming games belong on smart devices, but it’s a waste of effort. Touch-screen controls contribute to a lot of imperfect runs.
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